actix/context.rs
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use std::fmt;
use crate::{
actor::{Actor, ActorContext, ActorState, AsyncContext, SpawnHandle},
address::{Addr, AddressReceiver},
context_impl::{AsyncContextParts, ContextFut, ContextParts},
fut::ActorFuture,
mailbox::Mailbox,
};
/// An actor execution context.
pub struct Context<A>
where
A: Actor<Context = Context<A>>,
{
parts: ContextParts<A>,
mb: Option<Mailbox<A>>,
}
impl<A: Actor<Context = Context<A>>> fmt::Debug for Context<A> {
fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt.debug_struct("Context")
.field("parts", &self.parts)
.field("mb", &self.mb)
.finish()
}
}
impl<A> ActorContext for Context<A>
where
A: Actor<Context = Self>,
{
#[inline]
fn stop(&mut self) {
self.parts.stop()
}
#[inline]
fn terminate(&mut self) {
self.parts.terminate()
}
#[inline]
fn state(&self) -> ActorState {
self.parts.state()
}
}
impl<A> AsyncContext<A> for Context<A>
where
A: Actor<Context = Self>,
{
#[inline]
fn spawn<F>(&mut self, fut: F) -> SpawnHandle
where
F: ActorFuture<A, Output = ()> + 'static,
{
self.parts.spawn(fut)
}
#[inline]
fn wait<F>(&mut self, fut: F)
where
F: ActorFuture<A, Output = ()> + 'static,
{
self.parts.wait(fut)
}
#[inline]
fn waiting(&self) -> bool {
self.parts.waiting()
}
#[inline]
fn cancel_future(&mut self, handle: SpawnHandle) -> bool {
self.parts.cancel_future(handle)
}
#[inline]
fn address(&self) -> Addr<A> {
self.parts.address()
}
}
impl<A> Context<A>
where
A: Actor<Context = Self>,
{
/// Create a context without spawning it.
///
/// The context can be spawned into an actor using its [`run`](`Context::run`) method.
///
/// ```
/// # use actix::prelude::*;
/// struct Actor1 {
/// actor2_addr: Addr<Actor2>,
/// }
/// # impl Actor for Actor1 {
/// # type Context = Context<Self>;
/// # }
///
/// struct Actor2 {
/// actor1_addr: Addr<Actor1>,
/// }
/// # impl Actor for Actor2 {
/// # type Context = Context<Self>;
/// #
/// # fn started(&mut self, _: &mut Self::Context) {
/// # System::current().stop();
/// # }
/// # }
///
/// # fn main() {
/// # let sys = System::new();
/// # sys.block_on(async {
/// let ctx1 = Context::<Actor1>::new();
/// let ctx2 = Context::<Actor2>::new();
///
/// let actor1 = Actor1 { actor2_addr: ctx2.address() };
/// let actor2 = Actor2 { actor1_addr: ctx1.address() };
///
/// ctx1.run(actor1);
/// ctx2.run(actor2);
/// # });
/// # sys.run().unwrap();
/// # }
/// ```
#[inline]
pub fn new() -> Self {
let mb = Mailbox::default();
Self {
parts: ContextParts::new(mb.sender_producer()),
mb: Some(mb),
}
}
#[inline]
pub fn with_receiver(rx: AddressReceiver<A>) -> Self {
let mb = Mailbox::new(rx);
Self {
parts: ContextParts::new(mb.sender_producer()),
mb: Some(mb),
}
}
#[inline]
pub fn run(self, act: A) -> Addr<A> {
let fut = self.into_future(act);
let addr = fut.address();
actix_rt::spawn(fut);
addr
}
pub fn into_future(mut self, act: A) -> ContextFut<A, Self> {
let mb = self.mb.take().unwrap();
ContextFut::new(self, act, mb)
}
/// Returns a handle to the running future.
///
/// This is the handle returned by the `AsyncContext::spawn()`
/// method.
pub fn handle(&self) -> SpawnHandle {
self.parts.curr_handle()
}
/// Sets the mailbox capacity.
///
/// The default mailbox capacity is 16 messages.
/// #Examples
/// ```
/// # use actix::prelude::*;
/// struct MyActor;
/// impl Actor for MyActor {
/// type Context = Context<Self>;
///
/// fn started(&mut self, ctx: &mut Self::Context) {
/// ctx.set_mailbox_capacity(1);
/// System::current().stop();
/// }
/// }
///
/// # fn main() {
/// # let mut sys = System::new();
/// let addr = sys.block_on(async { MyActor.start() });
/// sys.run();
/// # }
/// ```
pub fn set_mailbox_capacity(&mut self, cap: usize) {
self.parts.set_mailbox_capacity(cap)
}
/// Returns whether any addresses are still connected.
pub fn connected(&self) -> bool {
self.parts.connected()
}
}
impl<A> Default for Context<A>
where
A: Actor<Context = Self>,
{
#[inline]
fn default() -> Self {
Self::new()
}
}
impl<A> AsyncContextParts<A> for Context<A>
where
A: Actor<Context = Self>,
{
fn parts(&mut self) -> &mut ContextParts<A> {
&mut self.parts
}
}
/// Helper trait which can spawn a future into the actor's context.
pub trait ContextFutureSpawner<A>
where
A: Actor,
A::Context: AsyncContext<A>,
{
/// Spawns the future into the given context.
fn spawn(self, ctx: &mut A::Context);
/// Spawns the future into the given context, waiting for it to
/// resolve.
///
/// This stops processing any incoming events until this future
/// resolves.
fn wait(self, ctx: &mut A::Context);
}
impl<A, T> ContextFutureSpawner<A> for T
where
A: Actor,
A::Context: AsyncContext<A>,
T: ActorFuture<A, Output = ()> + 'static,
{
#[inline]
fn spawn(self, ctx: &mut A::Context) {
let _ = ctx.spawn(self);
}
#[inline]
fn wait(self, ctx: &mut A::Context) {
ctx.wait(self);
}
}