pub(super) struct DryRunEntity {
pub(super) entity: ExplainedEntity,
pub(super) field_changes: Vec<FieldChange>,
}Expand description
An entity a dry run would stage, with what the call changes of it.
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§entity: ExplainedEntity§field_changes: Vec<FieldChange>Trait Implementations§
Auto Trait Implementations§
impl Freeze for DryRunEntity
impl RefUnwindSafe for DryRunEntity
impl Send for DryRunEntity
impl Sync for DryRunEntity
impl Unpin for DryRunEntity
impl UnsafeUnpin for DryRunEntity
impl UnwindSafe for DryRunEntity
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