struct ClientConnection {
client_id: Uuid,
playground_grading_callback_claim: String,
last_pong: Instant,
ping_handle: Option<SpawnHandle>,
}Fields§
§client_id: Uuid§playground_grading_callback_claim: String§last_pong: Instant§ping_handle: Option<SpawnHandle>Implementations§
Trait Implementations§
Source§impl Actor for ClientConnection
impl Actor for ClientConnection
Source§type Context = WebsocketContext<ClientConnection>
type Context = WebsocketContext<ClientConnection>
Actor execution context type
Source§fn started(&mut self, ctx: &mut Self::Context)
fn started(&mut self, ctx: &mut Self::Context)
Called when an actor gets polled the first time.
Source§impl Handler<PlaygroundSubmissionMessage> for ClientConnection
impl Handler<PlaygroundSubmissionMessage> for ClientConnection
Source§impl StreamHandler<Result<Message, ProtocolError>> for ClientConnection
impl StreamHandler<Result<Message, ProtocolError>> for ClientConnection
Auto Trait Implementations§
impl Freeze for ClientConnection
impl RefUnwindSafe for ClientConnection
impl Send for ClientConnection
impl Sync for ClientConnection
impl Unpin for ClientConnection
impl UnsafeUnpin for ClientConnection
impl UnwindSafe for ClientConnection
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T: ?Sized,
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fn with_context(self, otel_cx: Context) -> WithContext<Self> ⓘ
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§fn into_request(self) -> Request<T>
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§fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
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